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#Player NamePositionmastagavPlayer SkillsijcptdincsvpspCost
1 PG(8)5529MB ,*DT* ,*+ST*, *MH* 11 1234380K
2 PG(23)5428Block, *DT*, MB, *cured*  1 532880K
3 PG(10)5428Block, MB, Guard 11 1134180K
4 PG(11)5428Block, MB  2 211580K
5 Dervish(12)7337Block, DT, Pro, Daunt, Frenzy  2 933980K
6 Dervish(34)7337Block, *MB*, *SF*, Tackle, Daunt, Frenzy  6 1736780K
7 Dervish(21)7337Block, DT, Pro, Daunt, Frenzy 38 2 3180K
8 Dervish(2)7337Block, Tackle , Daunt, Frenzy 37   2480K
9 Thrower(14)7337Block, DP, SH, Pass 1  311270K
10 Thrower(48)7347Block, *DT*, Pro, SH, Pass, *+AG* 245 225370K
11 Bedouin(50)7437Block, DP, *Guard*, *+ST*, *HoF*, *cured* 37 635150K
12 Bedouin(43)7347Block, DP, *+AG*, *SF* 116 735850K
13 H Blitzer(5)7348Block, SF, *+AG*  2  11190K
14 Bedouin(50)7337Block, DP, *Guard*, *SF* 15 555150K
15 Ogre(6)5529BH, MB, TS     15120K
16 Ogre(29)5529Block, MB, TS    11 22120K
 
 
Team Name:ScimitarRe-Rolls:8x $50k =400k
Race:ArabyFan Factor:21x $10k =210k
Team Rating:317Assistant Coaches:0x $10k = 
Treasury:0KCheerleaders:0x $10k = 
Coach:SyferApothecary (+ Apprentice Healer):1x $50k =50k
 Team Wizard:1x $150k =150k
TOTAL COST OF TEAM: 

Match Record

Apprentice Healer's Champion 2006

Tournament Prize

The winning team gets the abilities of the best Apprentice Apothecary ; he doesn't count towards the Team Rating. The Apprentice greatly helps the work of your current apothecary, and he is less likely to fail the healing of a player (you can Pro a failed healing by your apothecary, each game). The Apprentice also tries to create Healing Scroll ; At the start of each game, he will write one that actually works on 5+. He is also an excellent chiropractor, and can "This Will Hurt A Bit" (same as the Random Event card) once per game on a 4+.

Team Pictures